5 Graphics Settings Worth Tweaking in Every PC Game | WIRED

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PC graphics options explained

PC gaming can be a double-edged sword: Sure, you get better graphics and unparalleled customizability, but most people are hesitant to jump in. After all, what's the point of those amazing graphics if you have to spend a option graphics of time tinkering with settings first? At least, that's the prevailing thought among non-PC gamers. But as numerous and complex as graphics options have gotten, you don't have to do a ton of work to get a good experience.

Simple presets like Medium or High will do a decent job of dialing things in, and some automated tools can more precisely tune a game to your hardware in one click. You'll get the perfect balance of performance and graphical quality for your system, without much work. There are, however, a few settings that are a bit option graphics about quality and a bit more about personal preference. Some people love them turned on, some people hate them with a burning passion … and some may vary in quality from game to game.

Using graphics display options

If you have a few minutes, it's worth looking at these and judging them for yourself, so you can get into the game without distracting visual annoyances. Vertical Sync A composite image of what screen tearing would look like with vsync turned off.

Whitson Gordon via Blizzard Entertainment Have you ever noticed lines in the middle of the screen, where it feels like the games graphics don't "align" properly for a split second? That's called screen tearing, and it happens when your graphics card finishes generating a new frame while your screen is still drawing the previous frame. Part-way down the screen, it'll start drawing the new frame instead, leading to a mismatch that is incredibly distracting.

Vertical Sync, or VSync, aims option graphics fix this by "syncing" your graphics card with your monitor, so that a new frame is drawn at the same time the screen is refreshing. This eliminates screen tearing but has a few disadvantages: It adds a small bit of input lag, since your graphics card may send a frame a few milliseconds after it was drawn rather than as soon as possible. Some hardcore gamers may notice this lag, while others may not.

5 Graphics Settings Worth Tweaking in Every PC Game

If your frame rate doesn't match the refresh rate of your monitor, it will get cut in half. For example, if you have a Hz monitor but your graphics card can only produce a maximum of 47 frames per second, you'll only see 47 frames with VSync off. With VSync on, option graphics frame rate will drop to 30 frames per second in order to stay synced, which can make motion far less smooth. Advertisement You can mitigate some of these downsides by turning on Triple Buffering or Adaptive VSync, if your game offers those modes.

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They require a bit more graphical horsepower but create a more even compromise between tearing and input lag. Some people still prefer to leave it off entirely, so you may have to try it on a game-by-game basis to see what you like.

Whatever you do, ensure your other graphics settings are low enough that your frame rate stays above 60 or whatever the refresh rate of your monitor is whenever possible. Oh, and option graphics of which, make sure your game is set to run at the correct resolution and refresh rate to begin with.

Graphics Options & Styling—Wolfram Language Documentation

Some games may default to 60 Hz even if you have a Hz monitor, preventing you from getting the benefits of that higher frame rate.

Finally, if you have a G-Sync- or Freesync-capable monitor and graphics card, you can leave VSync off in-game and turn it on in your graphics driver's control panel globally.

This gives you the sharpest image possible on that display. If you need some extra performance, you could cut your screen resolution down in the game to achieve higher performance. For example, most LCD monitors have a 60Hz refresh rate, which means they display 60 frames per second. If your computer is rendering frames per second, your monitor can still only display 60 frames per second.

You should only need to set this once, then forget about it forever. They add more realistic shadows, give more definition to surfaces, or add more stuff to make the world feel lived in. These are, usually, objectively positive improvements. A few settings, though, aim to make games feel more "cinematic," and these changes are a bit more option graphics controversial.

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Motion Blur is the most common of these. In old games, this would add a smeary effect that made everything look awful, but many modern games implement it a bit better, blurring the scenery or certain objects to mimic how that motion might look in a movie. It has a lot of detractors, however, with some people hating it so much that they turn it off in every single game, no matter what.

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Other people don't take as much issue, so I recommend trying it both on and off to see which you prefer. Field of View Whitson Gordon via id Software Advertisement The human eye has a relatively wide field of view—you can see someone approaching from the side through your peripheral vision.

How to Open the Control Panel for Intel® Graphics

When you're playing a game, your character option graphics have this same peripheral vision, because you're playing on a screen that takes up only a portion of your own field of view. That means you won't see as many enemies coming up the side, or you may even feel motion sick when moving the camera around fast. Adjusting the oft-ignored Field of View setting can help with this, provided your game offers it. Widening the field of view may add a slight fisheye effect to the edges of the screen, but you'll be able to see more of the game world, and it may help reduce that nausea.

It'll also hamper performance a bit, since the game has to render more objects.

5 Common PC Game Graphics Options Explained

The ideal field of view is dependent on the size of your screen, how close you sit to it, and your personal preferences, but option graphics from 90 to degrees is usually a good starting point.

Tweak the setting, give yourself some game time to get used to it, and tweak it again if need be. As its name suggests, it aims to fix aliasing, or jagged edges in certain objects or hq trading. If you've ever seen a blade of grass or window frame that looked like a blocky mess rather than straight lines, you know what I'm talking about.

There are many forms of anti-aliasing, each with their own pros and cons, and it's hard to say one is better or worse than another. Most games will give you an option between a few of these. Super-sampling anti-aliasing, or SSAA, is the ideal solution, rendering objects at a higher resolution and then scaling them down—but this comes with a large performance penalty, so most people won't have the graphical resources to devote option graphics it.

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That leaves you with the compromises: MSAA eliminates aliasing along edges, with a more moderate performance hit. TAA can remove the "shimmering" effect you see on some objects, at a lower performance penalty, but comes with some motion blur.

And on top of that, many anti-aliasing settings also come with different levels like 2X, 4X, or 8X that offer heavier improvement at the cost of performance.

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Advertisement You can try each of these to see if you have a personal preference, or—if you're already overwhelmed by these options—leave it off and start fiddling if you notice jagged edges or shimmering that are bugging you to death.

But if you find yourself on the more graphically hindered side of the fence, lowering your resolution can actually gain back a lot of performance.

By default Vensim tests the screen and printer to determine how to manage output. While this is normally fine for the screen, for both the printer and the clipboard you may wish to override these defaults and specify more completely the desired output characteristics. The options under Screen control the appearance of graphs on your computer.

For example, running modern games at 4K is hugely hardware-intensive, so if you're playing on a 4K monitor or TV, lowering the resolution to x could keep things running smoothly. Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features.

That can, however, make the image a bit less sharp, so many modern games have features to mitigate the downsides of a lower resolution.

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Resolution Scaling, for example, renders the game world at a lower resolution, while keeping UI elements—like your health bar or mini-map—rendered at the display's native resolution to keep them sharp. You'll usually find Resolution Scaling presented as a slider or percentage of your main resolution.

5 Graphics Settings Worth Tweaking in Every PC Game | WIRED

Adaptive or Dynamic Resolution takes this idea even further, changing the game's resolution as you play—if a particular scene is really intensive, it'll scale down to keep performance up, while scaling up during less-demanding scenes. You may be given the option to set a target frame rate for Adaptive Resolution, in which case I'd recommend the highest your monitor supports—though it's up to you.

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DLSS is Nvidia's next-gen version of this technology, using AI to upscale games at lower resolutions more intelligently, with fewer option graphics. Nvidia primarily advertises DLSS how to find out your demo account a companion to ray tracingbut some optionally purchased allow it to be used on its own.

It's relatively new, not all games support it, and you'll need a newer Nvidia card to use it, but if you have the option, it's worth a shot.

Graphics Options & Styling

AMD should have a similar technology in it's upcoming next-gen video cards as well. Set Everything Else Automatically Option graphics Gordon via Nvidia Advertisement The settings above are unique, and whether you use them is based on personal preference, or your specific setup, more so than a linear on-good-off-bad scale. For more typical settings—texture quality, lighting effects, and so on—you can usually let your game decide what to use. If setting everything to High gets you choppy performance, turn it down to the Medium preset and see where that gets you.

Page 4: Quality settings and post-processing Resolution and FPS A pixel is the most basic unit option graphics a digital image—a tiny dot of color—and resolution is the number of pixel columns and pixel rows in an image or on your display. Frames per second FPS If you think of a game as a series of animation cells—still images representing single moments in time—the FPS is the number of images generated each second. It's not the same as the refresh rate, which is the number of times your display updates per second, and is measured in hertz Hz. The more work you make your graphics card do to render bigger, prettier frames, the lower your FPS will be. If the framerate is too low, frames will be repeated and it will become uncomfortable to view—an ugly, stuttering world.

You don't have to tinker with every single one individually. However, some settings are more intensive than others—shadows at high, for example, come with a big performance hit despite not option graphics a hugely noticeable improvement in graphics. That's where a tool like Nvidia's GeForce Experience comes in handy: after installing it, you can head to the app's homepage, option graphics over the game you want to adjust, and click Details.

You can then click the Optimize button to automatically set the ideal settings for your hardware with the wrench providing options if you want to favor performance over graphical fidelity. AMD used to have a tool like this, but sadly it's been discontinued. You can, of course, skip the software and google a guide for the recommended settings in any given gametoo.

But that takes a bit more fiddling than we're really discussing for this guide, so it's up to you how much effort you want to put in.

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Still, it's a nice halfway point between "no tweaking" and doing all the work yourself. Just don't make yourself crazy. At the end of the day, it's all about having fun in the game.